| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h |
Include |
#include "NiagaraPerfBaseline.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew)
class UNiagaraBaselineController_Basic : public UNiagaraBaselineController
Simple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems.