UNiagaraComponent::GetAsset

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h

Include

#include "NiagaraComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Get Niagara System Asset"))
UNiagaraSystem * GetAsset() const

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