Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include |
#include "NiagaraComponent.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Performance, Meta=(Keywords="Niagara Performance"))
void InitForPerformanceBaseline()
Initializes this component for capturing a performance baseline. This will do things such as disabling distance culling and setting a LODDistance of 0 to ensure the effect is at it's maximum cost.