| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentPool.h |
Include |
#include "NiagaraComponentPool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient)
class UNiagaraComponentPool : public UObject
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UNiagaraComponentPool ( |
Name | Description | |
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~UNiagaraComponentPool() |
Name | Description | ||
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Cleanup ( |
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ClearPool ( |
Clear all free entires of the specified system. |
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UNiagaraComp... |
CreateWorldParticleSystem ( |
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Dump() |
Dumps the current state of the pool to the log. |
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Enabled() |
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PooledComponentDestroyed ( |
Notification that the component is being destroyed but has relevance to the component pool. |
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PrimePool ( |
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ReclaimWorldParticleSystem ( |
Called when an in-use particle component is finished and wishes to be returned to the pool. |
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RemoveComponentsBySystem ( |
Remove any components that are using this system. |