bAssignComponentsOnParticleID

If true then components will not be automatically assigned to the first particle available, but try to stick to the same particle based on its unique id.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Component Rendering")
bool bAssignComponentsOnParticleID

Remarks

If true then components will not be automatically assigned to the first particle available, but try to stick to the same particle based on its unique id. Disabling this option is faster, but a particle can get a different component each tick, which can lead to problems with for example motion blur.

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