bOnlyCreateComponentsOnParticleSpawn

If true then new components can only be created on newly spawned particles.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Component Rendering",
          Meta=(EditCondition="bAssignComponentsOnParticleID"))
bool bOnlyCreateComponentsOnParticleSpawn

Remarks

If true then new components can only be created on newly spawned particles. If a particle is not able to create a component on it's first frame (e.g. because the component limit was reached) then it will be blocked from spawning a component on subsequent frames.

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