[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Component Rendering",
Meta=(EditCondition="bAssignComponentsOnParticleID"))
bool bOnlyCreateComponentsOnParticleSpawn
If true then new components can only be created on newly spawned particles. If a particle is not able to create a component on it's first frame (e.g. because the component limit was reached) then it will be blocked from spawning a component on subsequent frames.