UNiagaraComponentSettings

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UNiagaraComponentSettings

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentSettings.h

Include

#include "NiagaraComponentSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig)
class UNiagaraComponentSettings : public UObject

Variables

Name Description

Public variable UProperty Config

TSet< FName >

 

ForceAutoPooolingList

Public variable UProperty Config

TSet< FName >

 

SuppressActivationList

Public variable UProperty Config

TSet< FNiagaraE...

 

SuppressEmitterList

Config file to tweak individual emitters being disabled.

Constructors

Name Description

Public function

UNiagaraComponentSettings

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

bool

 

ShouldForceAutoPooling

(
    const UNiagaraSystem* System
)

Public function Static

bool

 

ShouldSuppressActivation

(
    const UNiagaraSystem* System
)

Constants

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