UNiagaraDataInterfaceArrayFloat2

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MacOS
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Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayFloat.h

Include

#include "NiagaraDataInterfaceArrayFloat.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Array", Meta=(DisplayName="Vector 2D Array", Experimental),
       Blueprintable, BlueprintType)
class UNiagaraDataInterfaceArrayFloat2 : public UNiagaraDataInterfaceArray

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FVector...

 

FloatData

Constructors

Name Description

Public function

UNiagaraDataInterfaceArrayFloat2

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

TArray< FVec...

 

GetArrayReference()

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