UNiagaraDataInterfaceArrayInt32

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayInt.h

Include

#include "NiagaraDataInterfaceArrayInt.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Array", Meta=(DisplayName="Int32 Array", Experimental),
       Blueprintable, BlueprintType)
class UNiagaraDataInterfaceArrayInt32 : public UNiagaraDataInterfaceArray

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< int32 >

 

IntData

Constructors

Name Description

Public function

UNiagaraDataInterfaceArrayInt32

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

TArray< int3...

 

GetArrayReference()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss