UNiagaraDataInterfaceCamera

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCamera.h

Include

#include "NiagaraDataInterfaceCamera.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Camera", Meta=(DisplayName="Camera Query"))
class UNiagaraDataInterfaceCamera : public UNiagaraDataInterface

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bRequireCurrentFrameData

When this option is disabled, we use the previous frame's data for the camera and issue the simulation early.

Public variable UProperty Category, EditAnywhere

int32

 

PlayerControllerIndex

This is used to determine which camera position to query for cpu emitters.

Constructors

Name Description

Public function

UNiagaraDataInterfaceCamera

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UNiagaraDataInterface

Name Description

Public function Virtual Const

ETickingGrou...

 

CalculateTickGroup

(
    const void* PerInstanceData
)

Public function Virtual Const

bool

 

CanExecuteOnTarget

(
    ENiagaraSimTarget Target
)

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

void

 

GetFeedback

(
    UNiagaraSystem* InAsset,
    UNiagaraComponent* InComponent,
    TArray< FNiagaraDataInterfaceError ...,
    TArray< FNiagaraDataInterfaceFeedba...,
    TArray< FNiagaraDataInterfaceFeedba...
)

Query the data interface to give feedback to the end user.

Public function Virtual

bool

 

GetFunctionHLSL

(
    const FNiagaraDataInterfaceGPUParam...,
    const FNiagaraDataInterfaceGenerate...,
    int FunctionInstanceIndex,
    FString& OutHLSL
)

Public function Virtual

void

 

GetFunctions

Gets all the available functions for this data interface.

Public function Virtual

void

 

GetVMExternalFunction

(
    const FVMExternalFunctionBindingInf...,
    void* InstanceData,
    FVMExternalFunction& OutFunc
)

Returns the delegate for the passed function signature.

Public function Virtual Const

bool

 

HasPreSimulateTick()

Public function Virtual Const

bool

 

HasTickGroupPrereqs()

Public function Virtual

bool

 

InitPerInstanceData

(
    void* PerInstanceData,
    FNiagaraSystemInstance* System...
)

Initializes the per instance data for this interface.

Public function Virtual Const

int32

 

PerInstanceDataSize()

Returns the size of the per instance data for this interface.

Public function Virtual

bool

 

PerInstanceTick

(
    void* PerInstanceData,
    FNiagaraSystemInstance* System...,
    float DeltaSeconds
)

Ticks the per instance data for this interface, if it has any.

Public function Virtual Const

bool

 

RequiresEarlyViewData()

Public function Virtual

bool

 

UpgradeFunctionCall

(
    FNiagaraFunctionSignature& Functio...
)

Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Constants

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss