[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
UTexture2D * ExposedTexture
The texture generated and exposed to materials, will be nullptr if we do not expose to the renderers.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
UTexture2D * ExposedTexture
The texture generated and exposed to materials, will be nullptr if we do not expose to the renderers.