UNiagaraDataInterfaceGrid3DCollection::FillVolumeTexture

Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara #todo(dmp): reimplement for 3d

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h

Include

#include "NiagaraDataInterfaceGrid3DCollection.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid3DCollection.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
          Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by object user variables on the emitter to specify render targets to fill with data."))
virtual bool FillVolumeTexture
(
    const UNiagaraComponent * Component,
    UVolumeTexture * dest,
    int AttributeIndex
)

Remarks

Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara #todo(dmp): reimplement for 3d

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