Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h |
Include |
#include "NiagaraDataInterfaceGrid3DCollection.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid3DCollection.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by object user variables on the emitter to specify render targets to fill with data."))
virtual bool FillVolumeTexture
(
const UNiagaraComponent * Component,
UVolumeTexture * dest,
int AttributeIndex
)
Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara #todo(dmp): reimplement for 3d