UNiagaraDataInterfacePlatformSet

Copyright Epic Games, Inc. All Rights Reserved.

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MacOS
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Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfacePlatformSet.h

Include

#include "NiagaraDataInterfacePlatformSet.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Scalability", Meta=(DisplayName="Platform Set"))
class UNiagaraDataInterfacePlatformSet : public UNiagaraDataInterface

Remarks

Data Interface allowing querying of the current platform set.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FNiagaraPlatfor...

 

Platforms

Constructors

Name Description

Public function

UNiagaraDataInterfacePlatformSet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

IsActive

(
    FVectorVMContext& Context
)

Overridden from UNiagaraDataInterface

Name Description

Public function Virtual Const

bool

 

CanExecuteOnTarget

(
    ENiagaraSimTarget Target
)

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

void

 

GetFunctions

Gets all the available functions for this data interface.

Public function Virtual

void

 

GetVMExternalFunction

(
    const FVMExternalFunctionBindingInf...,
    void* InstanceData,
    FVMExternalFunction& OutFunc
)

Returns the delegate for the passed function signature.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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