UNiagaraDataInterfaceRWBase

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Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRW.h

Include

#include "NiagaraDataInterfaceRW.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew)
class UNiagaraDataInterfaceRWBase : public UNiagaraDataInterface

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

TSet< int >

 

IterationShaderStages

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

TSet< int >

 

OutputShaderStages

Constructors

Name Description

Public function

UNiagaraDataInterfaceRWBase

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UNiagaraDataInterface

Name Description

Public function Virtual Const

bool

 

CanExecuteOnTarget

(
    ENiagaraSimTarget Target
)

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

TArray< FNia...

 

GetErrors()

Editor functionality.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally

Constants

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