Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRW.h |
Include |
#include "NiagaraDataInterfaceRW.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew)
class UNiagaraDataInterfaceRWBase : public UNiagaraDataInterface
Name | Description | |
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UNiagaraDataInterfaceRWBase ( |
Name | Description | ||
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetErrors() |
Editor functionality. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |
Name |
Description |
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CellSizeFunctionName |
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CellSizeName |
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ExecutionIndexToGridIndexFunctionName |
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ExecutionIndexToUnitFunctionName |
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IndexToLinearFunctionName |
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IndexToUnitFunctionName |
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IndexToUnitStaggeredXFunctionName |
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IndexToUnitStaggeredYFunctionName |
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LinearToIndexFunctionName |
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NumAttributesName |
Global HLSL variable base names, used by HLSL. |
NumCellsFunctionName |
Global VM function names, also used by the shaders code generation methods. |
NumCellsName |
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SimulationToUnitFunctionName |
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UnitToFloatIndexFunctionName |
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UnitToIndexFunctionName |
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UnitToSimulationFunctionName |
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UnitToUVName |
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WorldBBoxSizeFunctionName |
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WorldBBoxSizeName |