[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, DuplicateTransient)
TMap< uint64, UTextureRenderTargetCube * > ManagedRenderTargets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, DuplicateTransient)
TMap< uint64, UTextureRenderTargetCube * > ManagedRenderTargets