[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, DuplicateTransient)
TMap< uint64, UTextureRenderTargetVolume * > ManagedRenderTargets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, DuplicateTransient)
TMap< uint64, UTextureRenderTargetVolume * > ManagedRenderTargets