OverrideRenderTargetFormat

When enabled overrides the format of the render target, otherwise uses the project default setting.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Render Target",
          Meta=(EditCondition="!bInheritUserParameterSettings && bOverrideFormat"))
TEnumAsByte< ETextureRenderTargetFormat > OverrideRenderTargetFormat

Remarks

When enabled overrides the format of the render target, otherwise uses the project default setting.

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