| UObjectBase
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
Include |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Meshes", Meta=(DisplayName="Skeletal Mesh"))
class UNiagaraDataInterfaceSkeletalMesh : public UNiagaraDataInterface
Data Interface allowing sampling of skeletal meshes.
Name | Description | ||
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uint8: 1 |
bExcludeBone |
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bRequireCurrentFrameData |
When this option is disabled, we use the previous frame's data for the skeletal mesh and can often issue the simulation early. |
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ChangeId |
Cached change id off of the data interface. |
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ExcludeBoneName |
Optionally remove a single bone from Random / Random Unfiltered access. |
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FilteredBones |
Set of filtered bones that can be used for sampling. |
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FilteredSockets |
Set of filtered sockets that can be used for sampling. |
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MeshUserParameter |
Reference to a user parameter if we're reading one. |
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TSoftObjectPtr<... |
PreviewMesh |
Mesh used to sample from when not overridden by a source actor from the scene. |
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SamplingRegions |
Sampling regions on the mesh from which to sample. Leave this empty to sample from the whole mesh. |
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SkinningMode |
Selects which skinning mode to use, for most cases Skin On The Fly will cover your requirements, see individual tooltips for more information. |
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AActor * |
Source |
The source actor from which to sample. |
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SourceComponent |
The source component from which to sample. |
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SourceMode |
Controls how to retrieve the Skeletal Mesh Component to attach to. |
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UvSetIndex |
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WholeMeshLOD |
If no regions are specified, we'll sample the whole mesh at this LODIndex. |
Name | Description | |
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UNiagaraDataInterfaceSkeletalMesh ( |
Name | Description | ||
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AppendCompileHash ( |
Allows the generic class defaults version of this class to specify any dependencies/version/etc that might invalidate the compile. |
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ETickingGrou... |
CalculateTickGroup ( |
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetCommonHLSL ( |
Allows data interfaces to provide common functionality that will be shared across interfaces on that type. |
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GetFeedback ( |
Query the data interface to give feedback to the end user. |
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GetFunctionHLSL ( |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetParameterDefinitionHLSL ( |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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HasPreSimulateTick() |
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HasTickGroupPrereqs() |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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ModifyCompilationEnvironment ( |
Allows data interfaces to influence the compilation of GPU shaders and is only called on the CDO object not the instance. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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ProvidePerInstanceDataForRenderThread ( |
Subclasses that wish to work with GPU systems/emitters must implement this. |
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UpgradeFunctionCall ( |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
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ValidateFunction ( |
Validates a function being compiled and allows interface classes to post custom compile errors when their API changes. |
Name | Description | ||
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BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
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FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
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const FTypeL... |
GetComputeParametersTypeDesc() |
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SetParameters ( |
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UnsetParameters ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |