Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(DisplayName="Set Niagara Static Mesh Component"))
static void OverrideSystemUserVariableStaticMeshComponent
(
UNiagaraComponent * NiagaraSystem,
const FString & OverrideName,
UStaticMeshComponent * StaticMeshComponent
)
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary.
Set a constant in an emitter of a Niagara System void UNiagaraFunctionLibrary::SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value) { TArray
for (TSharedPtr