Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
Meta=(DisplayName="Set Niagara Skeletal Mesh Component"))
static void OverrideSystemUserVariableSkeletalMeshComponent
(
UNiagaraComponent * NiagaraSystem,
const FString & OverrideName,
USkeletalMeshComponent * SkeletalMeshComponent
)
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary.