UNiagaraFunctionLibrary::OverrideSystemUserVariableSkeletalMeshComponent

Sets a Niagara StaticMesh parameter by name, overriding locally if necessary.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h

Include

#include "NiagaraFunctionLibrary.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara,
          Meta=(DisplayName="Set Niagara Skeletal Mesh Component"))
static void OverrideSystemUserVariableSkeletalMeshComponent
(
    UNiagaraComponent * NiagaraSystem,
    const FString & OverrideName,
    USkeletalMeshComponent * SkeletalMeshComponent
)

Remarks

Sets a Niagara StaticMesh parameter by name, overriding locally if necessary.

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