Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara)
static void SetSkeletalMeshDataInterfaceSamplingRegions
(
UNiagaraComponent * NiagaraSystem,
const FString & OverrideName,
const TArray< FName > & SamplingRegions
)
Sets the SamplingRegion to use on the skeletal mesh data interface, this is destructive as it modifies the data interface.