[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh Flipbook", Meta=(EditCondition="bEnableMeshFlipbook"))
UStaticMesh * FirstFlipbookFrame
The static mesh to use for the first frame of the flipbook. Its name will also be used to find subsequent frames of a similar name.
The subsequent frames are expected to exist in the same content directory as the first frame of the flipbook, otherwise they will not be found or used.