FlipbookSuffixFormat

Provides the format of the suffix of the names of the static meshes when searching for flipbook frames.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh Flipbook",
          Meta=(EditCondition="bEnableMeshFlipbook && FirstFlipbookFrame != nullptr"))
FString FlipbookSuffixFormat

Remarks

Provides the format of the suffix of the names of the static meshes when searching for flipbook frames. "{frame_number}" is used to mark where the frame number should appear in the suffix. If "Particle Mesh" contains this suffix, the number in its name will be treated as the starting frame index. Otherwise, it will assume "Particle Mesh" is frame number 0, and that subsequent frames follow this format, starting with frame number 1.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss