[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh Rendering", Meta=(EditCondition="!bEnableMeshFlipbook"))
TArray< FNiagaraMeshRendererMeshProperties > Meshes
The static mesh(es) to be instanced when rendering mesh particles.
NOTES:
If "Override Material" is not specified, the mesh's material is used. Override materials must have the Niagara Mesh Particles flag checked.
If "Enable Mesh Flipbook" is specified, this mesh is assumed to be the first frame of the flipbook.