[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< FNiagaraVariable > OverridenParameters
When editing instances, we must track which parameters are overridden so we can pull in any changes to the default.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< FNiagaraVariable > OverridenParameters
When editing instances, we must track which parameters are overridden so we can pull in any changes to the default.