Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraPreviewGrid.h |
Include |
#include "NiagaraPreviewGrid.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew, BlueprintType, Blueprintable)
class UNiagaraPreviewAxis : public UObject
Base class for all preview axis types. NiagaraPreviewGrid uses these to control how many systems to spawn in each axis and how each system varies on that axis. C++ Examples are show below. You can also create these as Blueprint classes as show in the Plugin content folder.
Name | Description | ||
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ApplyToPreview ( |
Applies this axis for the preview at PreviewIndex on this axis. |
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Num() |
Returns the number of previews for this axis. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |