UNiagaraRendererProperties::GetAssetTagsForContext

Method to add asset tags that are specific to this renderer.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h

Include

#include "NiagaraRendererProperties.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererProperties.cpp

Syntax

virtual void GetAssetTagsForContext
(
    const UObject * InAsset,
    const TArray< const UNiagaraRendererProperties * > & InProperties,
    TMap< FName, uint32 > & NumericKeys,
    TMap< FName, FString > & StringKeys
) const

Remarks

Method to add asset tags that are specific to this renderer. By default we add in how many instances of this class exist in the list.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss