[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=SkeletalMeshDI,
Meta=(DisplayName="Adjacency Triangle Index Format", ToolTip="Controls the format used for specifying triangle indexes in adjacency buffers. Changing this setting requires restarting the editor.", ConfigRestartRequired=true))
TEnumAsByte< ENDISkelMesh_AdjacencyTriangleIndexFormat::Type > NDISkelMesh_AdjacencyTriangleIndexFormat