[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=SkeletalMeshDI,
Meta=(DisplayName="Gpu Max Bone Influences", ToolTip="Controls the maximum number of influences we allow the Skeletal Mesh Data Interface to use on the GPU. Changing this setting requires restarting the editor.", ConfigRestartRequired=true))
TEnumAsByte< ENDISkelMesh_GpuMaxInfluences::Type > NDISkelMesh_GpuMaxInfluences