[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=SkeletalMeshDI,
Meta=(DisplayName="Gpu Uniform Sampling Format", ToolTip="Controls the format used for uniform sampling on the GPU. Changing this setting requires restarting the editor.", ConfigRestartRequired=true))
TEnumAsByte< ENDISkelMesh_GpuUniformSamplingFormat::Type > NDISkelMesh_GpuUniformSamplingFormat