UNiagaraSimulationStageGeneric

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSimulationStageBase.h

Include

#include "NiagaraSimulationStageBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Generic Simulation Stage"))
class UNiagaraSimulationStageGeneric : public UNiagaraSimulationStageBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

uint32: 1

 

bDisablePartialParticleUpdate

Public variable UProperty Category, EditAnywhere, Meta

uint32: 1

 

bSpawnOnly

Public variable UProperty Category, EditAnywhere, Meta

FNiagaraVariabl...

 

DataInterface

Source data interface to use for the simulation stage.

Public variable UProperty Category, EditAnywhere, Meta

int32

 

Iterations

Public variable UProperty Category, EditAnywhere

ENiagaraIterati...

 

IterationSource

Determine which elements this script is iterating over. You are not allowed to

Constructors

Overridden from UNiagaraSimulationStageBase

Name Description

Public function Virtual Const

bool

 

AppendCompileHash

(
    FNiagaraCompileHashVisitor* In...
)

Public function Virtual Const

FName

 

GetStackContextReplacementName()

Return the FName to use in place of the default for the location in the stack context.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss