[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Sprite Rendering",
Meta=(DisplayName="Default Pivot in UV Space"))
FVector2D PivotInUVSpace
Determines the location of the pivot point of this particle. It follows Unreal's UV space, which has the upper left of the image at 0,0 and bottom right at 1,1. The middle is at 0.5, 0.5.
This value is ignored if "Pivot Offset Binding" is bound to a valid attribute