| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotify_PlayNiagaraEffect.h |
Include |
#include "AnimNotify_PlayNiagaraEffect.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Const, HideCategories=Object, CollapseCategories,
Meta=(DisplayName="Play Niagara Particle Effect"))
class UAnimNotify_PlayNiagaraEffect : public UAnimNotify
Name | Description | ||
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uint32: 1 |
Attached |
Should attach to the bone/socket. |
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bAbsoluteScale |
Whether or not we are in absolute scale mode. |
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LocationOffset |
Location offset from the socket. |
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RotationOffset |
Rotation offset from socket. |
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|
RotationOffsetQuat |
Cached version of the Rotation Offset already in Quat form. |
|
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Scale |
Scale to spawn the Niagara system at. |
|
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SocketName |
SocketName to attach to. |
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SpawnedEffect |
FXSystem Pointer to Spawned Effect called from Notify. |
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|
UNiagaraSystem ... |
Template |
Niagara System to Spawn. |
Name | Description | |
---|---|---|
|
UAnimNotify_PlayNiagaraEffect() |
Name | Description | ||
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|
GetNotifyName_Implementation() |
||
|
UFXSystemCom... |
GetSpawnedEffect() |
Return FXSystemComponent created from SpawnEffect. |
|
UFXSystemCom... |
SpawnEffect ( |
Spawns the NiagaraSystemComponent. Called from Notify. |
Name | Description | ||
---|---|---|---|
|
Notify ( |
||
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ValidateAssociatedAssets() |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
UObject Interface |