FNiagaraStackAssetAction_EventSource

Windows
MacOS
Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FNiagaraStackAssetAction_EventSource

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/Customizations/NiagaraEventScriptPropertiesCustomization.h

Include

#include "Customizations/NiagaraEventScriptPropertiesCustomization.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraStackAssetAction_EventSource : public FEdGraphSchemaAction

Variables

Name Description

Public variable

FGuid

 

EmitterGuid

Public variable

FName

 

EmitterName

Public variable

FName

 

EventName

Public variable

FName

 

EventTypeName

Constructors

Name Description

Public function

FNiagaraStackAssetAction_EventSource()

Public function

FNiagaraStackAssetAction_EventSource

(
    FName InEmitterName,
    FName InEventName,
    FName InEventTypeName,
    FGuid InEmitterGuid,
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping,
    FText InKeywords
)

Functions

Name Description

Public function Static

FName

 

StaticGetTypeId()

Simple type info.

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual Const

FName

 

GetTypeId()

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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