FNiagaraAction_NewNode

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Inheritance Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraActions.h

Include

#include "NiagaraActions.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraAction_NewNode : public FNiagaraMenuAction_Generic

Variables

Name Description

Public variable UProperty

UEdGraphNode &#...

 

NodeTemplate

Constructors

Name Description

Public function

FNiagaraAction_NewNode()

Public function

FNiagaraAction_NewNode

(
    FText InDisplayName,
    ENiagaraMenuSections Section,
    TArray< FString > InNodeCategories,
    FText InToolTip,
    FText InKeywords
)

Functions

Name Description

Public function Const

UEdGraphNode...

 

CreateNode

(
    UEdGraph* Graph,
    UEdGraphPin* FromPin,
    FVector2D NodePosition,
    bool bSelectNewNode
)

Public function Const

UEdGraphNode...

 

CreateNode

(
    UEdGraph* Graph,
    TArray< UEdGraphPin* >& FromP...,
    FVector2D NodePosition,
    bool bSelectNewNode
)

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