FNiagaraInputExposureOptions

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h

Include

#include "NiagaraNodeInput.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraInputExposureOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

uint32: 1

 

bCanAutoBind

If this input can auto-bind to system parameters and emitter attributes.

Public variable UProperty Category, EditAnywhere

uint32: 1

 

bExposed

If this input is exposed to it's caller.

Public variable UProperty Category, EditAnywhere, Meta

uint32: 1

 

bHidden

If this input should be hidden in the advanced pin section of it's caller.

Public variable UProperty Category, EditAnywhere, Meta

uint32: 1

 

bRequired

If this input is required to be bound.

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss