| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ActorFactoryNiagara.h |
Include |
#include "ActorFactoryNiagara.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryNiagara : public UActorFactory
Name | Description | |
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|
UActorFactoryNiagara ( |
UActorFactoryNiagara ///. |
Name | Description | ||
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CanCreateActorFrom ( |
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|
UObject *... |
GetAssetFromActorInstance ( |
Given an instance of an actor pertaining to this factory, find the asset that should be used to create a new actor |
|
PostCreateBlueprint |
Override this in derived factory classes if needed. |
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PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |