UNiagaraClipboardEditorScriptingUtilities::CreateBoolLocalValueInput
Module
|
NiagaraEditor
|
Header
|
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h
|
Include
|
#include "NiagaraClipboard.h"
|
Source
|
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input")
static UNiagaraClipboardFunctionInput * CreateBoolLocalValueInput
(
UObject * InOuter,
FName InInputName,
bool bInHasEditCondition,
bool bInEditConditionValue,
bool InBoolValue
)
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