Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h |
Include |
#include "NiagaraClipboard.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input")
static UNiagaraClipboardFunctionInput * CreateFloatLocalValueInput
(
UObject * InOuter,
FName InInputName,
bool bInHasEditCondition,
bool bInEditConditionValue,
float InLocalValue
)