UNiagaraEmitterFactoryNew

A factory for niagara emitter assets.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UNiagaraEmitterFactoryNew

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEmitterFactoryNew.h

Include

#include "NiagaraEmitterFactoryNew.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI)
class UNiagaraEmitterFactoryNew : public UFactory

Remarks

A factory for niagara emitter assets.

Variables

Name Description

Public variable

bool

 

bAddDefaultModulesAndRenderersToEmptyEmitter

Public variable

bool

 

bUseInheritance

Public variable

UNiagaraEmitter...

 

EmitterToCopy

Constructors

Name Description

Public function

UNiagaraEmitterFactoryNew

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss