UNiagaraNode::VerifyEditablePinName

Verify that the potential rename has produced acceptable results for a pin.

Windows
MacOS
Linux

Override Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h

Include

#include "NiagaraNode.h"

Syntax

virtual bool VerifyEditablePinName
(
    const FText & InName,
    FText & OutErrorMessage,
    const UEdGraphPin * InGraphPinObj
) const

Remarks

Verify that the potential rename has produced acceptable results for a pin.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss