UNiagaraScriptSource::ComputeVMCompilationId

Windows
MacOS
Linux

Override Hierarchy

UNiagaraScriptSourceBase::ComputeVMCompilationId()

UNiagaraScriptSource::ComputeVMCompilationId()

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptSource.h

Include

#include "NiagaraScriptSource.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraScriptSource.cpp

Syntax

virtual void ComputeVMCompilationId
(
    struct FNiagaraVMExecutableDataId & Id,
    ENiagaraScriptUsage InUsage,
    const FGuid & InUsageId,
    bool bForceRebuild
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss