UNiagaraScriptSource::RenameGraphAssignmentAndSetNodePins

Rename all graph assignment and map set node pins.

Windows
MacOS
Linux

Override Hierarchy

UNiagaraScriptSourceBase::RenameGraphAssignmentAndSetNodePins()

UNiagaraScriptSource::RenameGraphAssignmentAndSetNodePins()

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptSource.h

Include

#include "NiagaraScriptSource.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraScriptSource.cpp

Syntax

virtual void RenameGraphAssignmentAndSetNodePins
(
    const FName OldName,
    const FName NewName
)

Remarks

Rename all graph assignment and map set node pins. Used when synchronizing definitions with source scripts of systems and emitters.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss