[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Default Value")
ENiagaraDefaultMode DefaultMode
The default mode. Can be Value, Binding or Custom.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Default Value")
ENiagaraDefaultMode DefaultMode
The default mode. Can be Value, Binding or Custom.