FNiagaraEmitterViewModel::AddEventHandler

Add an event script to the owned emitter.

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/NiagaraEmitterViewModel.h

Include

#include "ViewModels/NiagaraEmitterViewModel.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/NiagaraEmitterViewModel.cpp

Syntax

void AddEventHandler
(
    FNiagaraEventScriptProperties & EventScriptProperties,
    bool bResetGraphForOutput
)

Remarks

Add an event script to the owned emitter. Sets the Usage, UsageID and Source of the EventScriptProperties.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss