FNiagaraStackGraphUtilities::GetStackFunctionInputPins

Returns the input pins for the given function call node.

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackGraphUtilities.h

Include

#include "ViewModels/Stack/NiagaraStackGraphUtilities.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/Stack/NiagaraStackGraphUtilities.cpp

Syntax

namespace FNiagaraStackGraphUtilities
{
    void FNiagaraStackGraphUtilities::GetStackFunctionInputPins
    (
        UNiagaraNodeFunctionCall & FunctionCallNode,
        TArray< const UEdGraphPin * > & OutInputPins,
        TSet< const UEdGraphPin * > & OutHiddenPins,
        FCompileConstantResolver ConstantResolver,
        ENiagaraGetStackFunctionInputPinsOptions Options,
        bool bIgnoreDisabled
    )
}

Remarks

Returns the input pins for the given function call node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss