FNiagaraStackGraphUtilities::AddNewVariableToParameterMapNode

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

FNiagaraStackGraphUtilities::AddNewVariableToParameterMapNode

(
    UNiagaraNodeParameterMapBase* ...,
    bool bCreateInputPin,
    const FNiagaraVariable& NewVariabl...
)

Helper to add a new pin to a ParameterMapBaseNode, and conditionally add a new parameter to the underlying UNiagaraGraph if it does not yet exist.

Public function

void

 

FNiagaraStackGraphUtilities::AddNewVariableToParameterMapNode

(
    UNiagaraNodeParameterMapBase* ...,
    bool bCreateInputPin,
    const UNiagaraScriptVariable* ...
)

Helper to add a new pin to a ParameterMapBaseNode, and conditionally add a new parameter to the underlying UNiagaraGraph if it does not yet exist.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss