UNiagaraStackInputCategory

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackInputCategory.h

Include

#include "ViewModels/Stack/NiagaraStackInputCategory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraStackInputCategory : public UNiagaraStackItemContent

Functions

Name Description

Public function

void

 

AddInput

(
    FName InInputParameterHandle,
    FNiagaraTypeDefinition InInputType,
    EStackParameterBehavior InParameter...,
    bool bIsHidden,
    bool bIsChildInput
)

Public function Const

const FText ...

 

GetCategoryName()

Public function

void

 

Initialize

(
    FRequiredEntryData InRequiredEntryD...,
    UNiagaraNodeFunctionCall& InModule...,
    UNiagaraNodeFunctionCall& InInputF...,
    FText InCategoryName,
    FString InOwnerStackItemEditorDataK...
)

Public function

void

 

ResetInputs()

Public function

void

 

SetShouldShowInStack

(
    bool bInShouldShowInStack
)

Public function

void

 

SetStandardValuesFromClipboardFunctionInputs

(
    const TArray< const UNiagaraClipboa...
)

Public function

void

 

SetStaticSwitchValuesFromClipboardFunctionInputs

(
    const TArray< const UNiagaraClipboa...
)

Public function Const

void

 

ToClipboardFunctionInputs

(
    UObject* InOuter,
    TArray< const UNiagaraClipboardFunc...
)

Overridden from UNiagaraStackEntry

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss