UNiagaraStackSimulationStagePropertiesItem

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UNiagaraStackEntry

UNiagaraStackItem

UNiagaraStackSimulationStagePropertiesItem

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackSimulationStageGroup.h

Include

#include "ViewModels/Stack/NiagaraStackSimulationStageGroup.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraStackSimulationStagePropertiesItem : public UNiagaraStackItem

Functions

Name Description

Public function

void

 

Initialize

(
    FRequiredEntryData InRequiredEntryD...,
    UNiagaraSimulationStageBase* I...
)

Overridden from UNiagaraStackItem

Name Description

Public function Virtual

void

 

ResetToBase()

Public function Virtual Const

bool

 

SupportsResetToBase()

Public function Virtual Const

bool

 

TestCanResetToBaseWithMessage

(
    FText& OutCanResetToBaseMessage
)

Overridden from UNiagaraStackEntry

Name Description

Protected function Virtual

void

 

FinalizeInternal()

Public function Virtual Const

FText

 

GetDisplayName()

Protected function Virtual

void

 

RefreshChildrenInternal

(
    const TArray< UNiagaraStackEntry&#...,
    TArray< UNiagaraStackEntry* > ...,
    TArray< FStackIssue >& NewIssues
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss