FNiagaraShaderMap::IsComplete

Checks whether the shader map is missing any shader types necessary for the given script.

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp

Syntax

bool IsComplete
(
    const FNiagaraShaderScript * Script,
    bool bSilent
)

Remarks

Checks whether the shader map is missing any shader types necessary for the given script.

Returns

True if the shader map has all of the shader types necessary.

Parameters

Parameter

Description

Script

The Niagara Script which is checked.

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